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l0rd carlos
TURN LEFT
1293
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Posted - 2017.02.23 15:54:24 -
[1] - Quote
Trajan Unknown wrote:
HiCs in space. Well, you are on some grid with a fleet supported by a HiC or several. So either you run or you have enough to think that it-¦s fine to fight. I don-¦t see any reason why someone could not avoid a HiC point in "open space".
The same old argument was used to defend Skynet, skynet 2.0 and offgrid booster. "You don't have to fight! Just run"
Yes, you can. But if a ship is so strong, that you just need to bring one of them to scare the enemy away then maybe it's not optimal in a pvp game ;-)
Trajan Unknown wrote:
here are a lot of things that will completely ruin your day when you fly solo or in a small gang but people should not cry all day but improve.
And running as you suggested will help me improve? :P No, we adapted. But we have been flying 100mn cruisers for over 2 years now. Partly because of hics, partly because of Fighter buff. And I'm sick of it. It's just boring. It's always nice if the meta gets shaking up and you have to adapt all over again :)
Remember that this is a game. I hope this helps you to understand my point of view.
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l0rd carlos
TURN LEFT
1293
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Posted - 2017.02.23 15:56:26 -
[2] - Quote
Galendil wrote:No one I know is asking for this. Why?
Cancer Garmurs and Orthrus already own the spacelanes
Keeping a class dominant over a whole play style just because two ships are out of place is not a good solution.
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l0rd carlos
TURN LEFT
1300
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Posted - 2017.02.23 16:20:30 -
[3] - Quote
Demolishar wrote:Give it a heat bonus to tackle range then pls...
So, that will not change anything then?
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l0rd carlos
TURN LEFT
1300
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Posted - 2017.02.23 16:22:39 -
[4] - Quote
Atlas Aurilia wrote:l0rd carlos wrote:
Yes, you can. But if a ship is so strong, that you just need to bring one of them to scare the enemy away then maybe it's not optimal in a pvp game ;-)
So titans are not optimal in the game?
I don't know, I have no experience with those. What play style or class do they oppress?
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l0rd carlos
TURN LEFT
1307
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Posted - 2017.02.23 16:49:04 -
[5] - Quote
Pterry Dactyl Kasterborous wrote:yeah, nerf HICs into the ground while the rorqual remains a better HIC than actual HICs
ggwp CCP Again, just because a single ships is out of whack, we should not stop balancing other classes or modules.
We can do both :)
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l0rd carlos
TURN LEFT
1308
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Posted - 2017.02.23 17:04:11 -
[6] - Quote
Trajan Unknown wrote:
Skynet was a complete different thing and it had to be nerfed no question.
HiCs? They are ******* limited in what they can do and when I said "run" I meant you don-¦t have to commit at all. A HiC has no real power projection over a a grid, let alone system. Fighters were pretty much a "shut the whole system down" thingy. Outside of plexes that means. If you want to commit to a fight with a HiC do it else simply don-¦t. So please, where is your argument? At least give me a weak one. The "meta needs changing" is no balance argument at all it barely is one for gameplay. Posts before me mentioned some "hard counters" to HiCs already so there is something. Running 100mn cruisers because of HiCs sound weird to be honest. Running 100mn cruisers for several reasons sounds legit. They are a pain in the ass to pin down except you have "web superiority" and can apply them in time. Else you can fuc*k*ng run MWDs and commit. After all it-¦s no different from getting caught in close range cruisers by a nano-gang with ceptor support. Can-¦t touch the ceptors really, can-¦t run either. Only thing you can do is die without losing your s*hi*t and that-¦s fine.
Yes, I know skynet was different, I just said the arguments from the abusers where the same.
My argument is that HiCs are so strong they alone can be in power to shift the meta. They make the gameplay partly stale.
What is the argument for keeping the long range scram?
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l0rd carlos
TURN LEFT
1309
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Posted - 2017.02.23 17:28:22 -
[7] - Quote
Fleshgrind wrote:Nobody in my inner Ever circle of friends were calling for this or complained how overpowered it was. Where did the need for this change come from? If this was a push by the CSM it has misrepresented the community in my opinion.
Your circle of friends is not the whole community ;-)
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l0rd carlos
TURN LEFT
1310
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Posted - 2017.02.23 17:38:31 -
[8] - Quote
Jack Barros wrote:l0rd carlos wrote:Fleshgrind wrote:Nobody in my inner Ever circle of friends were calling for this or complained how overpowered it was. Where did the need for this change come from? If this was a push by the CSM it has misrepresented the community in my opinion. Your circle of friends is not the whole community ;-) TURN LEFT show us on the doll where the HIC touched you.
On my MWD, I thought that was clear?
Make mwds great again. Now we just need a medium AC adjustment.
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l0rd carlos
TURN LEFT
1313
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Posted - 2017.02.23 18:37:52 -
[9] - Quote
Trajan Unknown wrote:
- HICs are an essential tool in close to midrange fleet compositions when fighting longer ranged compositions.
- HICs are an essential tool to shut down certain ships/compositions which are able to project pretty well against the common tackler like rapid lights, tracking bonused cruisers and alike.
- HICs allow small fleets to shut down a certain part of the grid against stuff that would kite them all the time. Still possible of course and by no means a hard counter.
- HICs by themself can be countered super easily, they need force multiplier to become really nasty.
Sounds like something that will still be possible after the change.
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